Lancaster & Son Instantograph camera

1. First shape and size blockout. It was difficult to find the exact dimensions of this camera, so I had to match everything to the references as closely as possible while making sure that the individual parts would fit together without intersecting

1. First shape and size blockout. It was difficult to find the exact dimensions of this camera, so I had to match everything to the references as closely as possible while making sure that the individual parts would fit together without intersecting

2. Materials for ID Map.

Before creating the final high and low poly, I assigned materials for the ID map. Some smaller parts were merged with the body to bake them onto flat low-poly surfaces.

2. Materials for ID Map.

Before creating the final high and low poly, I assigned materials for the ID map. Some smaller parts were merged with the body to bake them onto flat low-poly surfaces.

Materials for ID Map

Materials for ID Map

Materials for ID Map

Materials for ID Map

Clay render (I find them strangely nice)

Clay render (I find them strangely nice)

Clay render

Clay render

Clay render

Clay render

Final ID Map Colors

Final ID Map Colors

3. High poly model & low poly model
I sculpted some details in Blender and joined meshed together to have a nice HP/LP structures and naming convention

3. High poly model & low poly model
I sculpted some details in Blender and joined meshed together to have a nice HP/LP structures and naming convention

High poly model

High poly model

High poly model

High poly model

Low poly uvs, ~75% occupied space

Low poly uvs, ~75% occupied space

Sample grid texture view

Sample grid texture view

4. Texturing - Base Color
All baking and texturing was done in Substance Painter

4. Texturing - Base Color
All baking and texturing was done in Substance Painter

Texturing - Metallic

Texturing - Metallic

Texturing - Roughness

Texturing - Roughness

Texturing - Normal

Texturing - Normal

Texturing - Opacity

Texturing - Opacity

Texturing - Ambient Occlusion

Texturing - Ambient Occlusion

Texturing - Material in Substance Painter

Texturing - Material in Substance Painter

5. WIreframe
Final low poly after a few changes

5. WIreframe
Final low poly after a few changes

WIreframe

WIreframe

Wireframe

Wireframe

6. Beauty renders - Cycles, Blender

6. Beauty renders - Cycles, Blender

Beauty renders

Beauty renders

Beauty renders

Beauty renders