This antique camera was created for the Sierra Division Antique Prop Contest. I made both the high poly and low poly in Blender, using a mix of hard edges and weighted normals, and textured it in Substance 3D Painter with a 2K texture set.
The contest limit was 25,000 tris, and my final model came in at around 24.7K. I’m also sharing some progress shots to show how the prop developed throughout the process, from the early blockout to the final result.
And as always, I hope you like it. :)